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Experience 2

  During the second half of the semester, I explored several new tools that I hadn’t previously encountered, including MindMeister, Animoto, LingQ, and many others. Each of these tools offers unique and valuable features—MindMeister for creating digital mind maps, Animoto for producing engaging educational videos, and LingQ for language learning. These experiences broadened my understanding of how technology can enhance both learning and teaching. By incorporating these tools into my teaching demos and future lessons, I can create more interactive, engaging, and effective learning experiences. They offer creative ways to capture students’ attention and foster a dynamic and engaging learning environment, making them invaluable additions to my teaching skill. 

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